PREREQUISITE
COURSE DESCRIPTION
This is our 2nd advanced level course of 3D game design and programming. The completion of Slitherio advanced level course is required. Students are expected to apply skills learned in previous lessons to finish this project self-paced and students will review and learn more design concepts and programming skills using C#.
CERTIFICATION
Earn SteamWorks advanced II certification upon successful completion of this course.
LEARNING OBJECTIVES
- Create terrain by importing HeightMap
- Use Instantiate to create prefab instances
- Write code to play audio
- Code trigger zone to detect player movement
- Code door manager to operate doors
- Code light color manager
- Code inventory to track collectables
- Code coconut shy game using collision detection and coroutine
- Create camp fire and smoke using particle system
- Code GUI Manager
- Code enemy AI with auto navigation
Course Features
- Lectures 20
- Quizzes 1
- Duration 16 hours
- Skill level All levels
- Language English
- Students 0
- Certificate Yes
- Assessments Yes