My Inventor Card
A colorful profile card for a made-up inventor — no real personal details needed.
AI Adventure Club / Ages 8–11 · Grades 3–6
A joyful place where young makers learn what AI is, build with Codex, test their thinking, and share what only they could imagine.
Choose your starting point
Start small, follow your curiosity, and level up when you are ready. Every path puts the young creator — not the AI — in charge.
Learn the big ideas
Four friendly, interactive lessons explain patterns, examples, prompts, and why smart humans always double-check.
Start with lesson oneMake with Codex
Turn an idea into an inventor card, mood lab, story spinner, quiz, pattern playground, planet explorer, mini arcade, and more.
See the core labsGo further together
Plan, build, test, and share ambitious multi-class projects powered by student choices — not prepared datasets.
Explore the advanced labsAll three paths are part of the club. Most students start with the four lessons, then choose their first core lab.
The creator’s superpower
Students learn one memorable recipe for working with AI — and one repeatable loop for turning the answer into something better.
See how the labs workTHE PROMPT RECIPE
THE BUILD LOOP
What they make
Every lab starts with a choice the student can explain. The projects below are a few of the directions the core club can take.
A colorful profile card for a made-up inventor — no real personal details needed.
Three buttons that turn the page sunny, calm, or spacey — then a reason to choose one.
A story that changes every time you spin it — and a rule for why it still makes sense.
Questions, answers, and a score that has to be fair. Then a reason to try it again.
Simple rules that turn shapes and colors into something surprising, not random.
A small game with a goal, a rule, and just enough challenge to make you want one more try.
Every build ends with a test and a short explanation — what worked, what changed, and what the maker would try next.
HUMAN
IN
CHARGE
Made for bright classrooms
Every experience pairs creative freedom with a simple AI safety compass. Students protect private information, check surprising answers, and use AI to support — not replace — their own thinking.
06 The practical bits
Still deciding? Call 650.888.3650 or email info@steamworks.tech. We’ll point you to the right level.
Ages 8–11, which is grades 3–6. The lessons start with big ideas and plenty of guided practice, so a child does not need to read or type at an advanced level.
No. Students use Codex with a coach, and the club is designed for beginners. They learn to describe a goal, build one part, test it, and explain what they changed.
The club starts with four mini lessons, then ten core labs — story spinners, quizzes, pattern makers, planet explorers, mini arcades, and more. Students who want more can continue into ten advanced labs.
Students learn to keep private information private, check surprising answers, and treat AI as a helper rather than an oracle. A coach is in the room, and every project ends with a short explanation of the choices the student made.
The core club runs for ten weeks, one 60-minute session a week, with a WorkStation provided. The ten advanced labs are for students who want a bigger project after the core.
Use the booking form on the main site, call 650.888.3650, or email info@steamworks.tech. We will confirm the right level and a time that works.
SteamWorks Academy presents
Bring one idea. Leave with something you can show, test, explain, and make your own.