02 The project
Every term ends with
something that runs.
A project gives every lesson a reason. Students start with one feature, add systems, and finish with a build they can play, test, and explain.
50+ projects to work on, from beginner to advanced.
2D games3D worldsGame assetsSystems & AI
01UNITY3D
3D RPG
A village, a hero, a health potion, and one system per class: movement, health, inventory, enemies, quests.
02UNITY3D
Survival Island
Gather, craft, and survive. A clock turns every system into a decision, and every shortcut into a consequence.
03UNITY3D
Kart Racer
A track, checkpoints, a lap timer, and a car that feels fast. Then the tuning that makes it fair.
04UNITY3D
Tower Defense
Waves, paths, upgrades, and the balance work that turns a pile of turrets into a strategy game.
05GODOT
One-button Flyer
One input, a score, and a reason to press play again. A tiny physics game with a very clear loop.
06GODOT
2048
Grid state, merges, and a clean win/lose rule. Simple to explain, surprisingly deep to build.
07BLENDER
Low-poly prop
Model, material, light, and export. Bring a game-ready asset into a scene and see the whole world change.
Examples, not a fixed menu. The track, the group, and the calendar decide the build. The studio’s Unity project library also includes 2D arcade, match-3, runner, voxel, FPS, and kart projects.